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Quick CTF Guide

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xSiLvErBuLlEtX07
happypacman12
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Quick CTF Guide Empty Quick CTF Guide

Post  happypacman12 Tue Dec 30, 2008 4:23 pm

Ok this works wonders if you can get enough people, and get them to cooperate. I know this works because it did wonders when we tried it.

ATTACKING-

To start the match have one or two Ghosts and the rest whatever.
Get everyone to go left (or right, whatever your preference), and have the Ghost(s) go the opposite way, slightly slower than the first group.
The group will cause so much havoc that the lonely Ghost will just be able to grab the flag, then run back the direction of the group for defense and you have an easy capture!

NOTE: Just make sure that there is at least one person back for defending.

DEFENDING-
This should only be used if you see that nobody on their team is defending, and they just keep coming and your getting hammered down.

Have four people get concealed places around the flag, and all just hide there.
Most likely the other team will come in by 1s, 2s, or 3s, so you have the number advantage.
Depending on how many people are Defending on their team, one of your extra guys could go capture, and one could rip it up in the middle, or both could capture.

You might have to switch between these in a match, so always be ready. So for the shortness of this, I was a little rushed.
PacMan Smile
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Post  xSiLvErBuLlEtX07 Wed Dec 31, 2008 3:40 am

Thanks for the guide, I have never played CTF because I don't understand it, and now I do. Also if that was a short guide for you, that would probable be a big guide for me!

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Post  DostaHustable Sat Jan 03, 2009 11:10 am

2min. 1sec. thats all

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Post  fawb Sat Jan 03, 2009 12:51 pm

DostaHustable wrote:2min. 1sec. thats all

lol clown

good guide, common sense once you know it, but a revelation if you don't. nice one pacman.

sometimes i feel like, ( say it was 6v6) the best attacking option is to have 3 people with any guns go off in one direction, tanking. in the other direction have 1 sole runner with a loud gun / heavy machine gun with a ghost hiding but following him just behind, when he comes under attack (hopefully when reching the flag) the ghost gains even more time and an extra element of surprise. IF the big gunner survives he's done a great job and the ghost (or he) can grab the flag. If he dies the last thing the enemy are expecting is a ghost to appear behind them to gut them like a pig and steal the flag.

The ghost helper would obviously use perks like juggernaut, and i would suggest using a Heavy machine gun, or perhaps a smg without silencer , oh and smoke grenades.
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Post  Redsoldier-Henry Mon Jan 05, 2009 11:42 am

its a good guide but like you say if you are playing on your own or in a group of less than 4 the attacking tactics won't work because as you all know trying to get random people to coporate is hopeless, but good tactics for a clan.
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Post  fightitout12 Mon Jan 05, 2009 6:16 pm

good guide sombody should make a war guide i suck at it
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Post  happypacman12 Wed Jan 07, 2009 7:42 pm

war is almost as bad a game mode as headquarters. and domination.
CTF, TDM, SnD, Hardcore SnD > U all lol Smile.
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Post  fawb Thu Jan 08, 2009 7:01 am

happypacman12 wrote:war is almost as bad a game mode as headquarters. and domination.
CTF, TDM, SnD, Hardcore SnD > U all lol Smile.

lol pacman stop using the > thing.

anyway i quite like headquarters, but i'd say TDM and hardcore TDM > CTF, but only just.
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Post  happypacman12 Thu Jan 08, 2009 3:34 pm

STOP USING THE PACMAN THING (>,<)!!!!!!!!!! YOU'RE CRAZY!!!!!!!!!!!!!!!!!!!
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